Bot https://tovtg.1b.app/app/bot-constructor/1/
Do not save the transition from the button to the block. For example, in the menu there is a button for the basket, it is necessary to make a call to the basket block.
If we carry out a show that the call is є. Ale, we’ll update the side, we’ll go out of the bot and go back, we’ll know the link. Don't save it, not if we add a new block, or if it's necessary to add a new block, if we check it out, we'll show up to the backup bot.
When editing in blocks, it is saved, and even if you see a link, it won’t let you do it again.
Axis of the video on which one can see how it works https://youtu.be/I9xDeerup9Q
Need to correct.
Bot https://tovtg.1b.app/app/bot-constructor/1/ Do not save the transition from the button to the block. For example, in the menu there is a button for the basket, it is necessary to make a call to the basket block. If we carry out a show that the call is є. Ale, we’ll update the side, we’ll go out of the bot and go back, we’ll know the link. Don't save it, not if we add a new block, or if it's necessary to add a new block, if we check it out, we'll show up to the backup bot. When editing in blocks, it is saved, and even if you see a link, it won’t let you do it again. Axis of the video on which one can see how it works https://youtu.be/I9xDeerup9Q Need to correct.
1. Did you accidentally delete the block with the Trash and then put it back again? As far as I can see, these communication buttons have but they are with a non-existent block. I will fix this. 2. Why did you do this? The connection is only needed from the last field in order to understand which block to throw on after it is filled. And the first, second and so on in order and so it will go
1. Did you accidentally delete the block with the Trash and then put it back again? As far as I can see, these communication buttons have but they are with a non-existent block. I will fix this.
2. [file]17417[/file] Why did you do this? The connection is only needed from the last field in order to understand which block to throw on after it is filled. And the first, second and so on in order and so it will go
bu OneBox production wrote: 1. Did you accidentally delete the block with the Trash and then put it back again? As far as I can see, these communication buttons have but they are with a non-existent block. I will fix this.
Yes, there was a block called cart, but it was an orderview block. Communication after all should vanish if the block or the button delete.
bu OneBox production wrote: The connection is only needed from the last field in order to understand which block to throw on after it is filled. And the first, second and so on in order and so it will go
Thanks for the clarification. If I delete some block now, will the problem reappear? Do I need to first remove the links and then delete the block or button?
[quote]
bu
OneBox production wrote:
1. Did you accidentally delete the block with the Trash and then put it back again? As far as I can see, these communication buttons have but they are with a non-existent block. I will fix this.
[/quote]
Yes, there was a block called cart, but it was an orderview block. Communication after all should vanish if the block or the button delete.
[quote]
bu
OneBox production wrote:
The connection is only needed from the last field in order to understand which block to throw on after it is filled. And the first, second and so on in order and so it will go
[/quote]
Thanks for the clarification.
If I delete some block now, will the problem reappear? Do I need to first remove the links and then delete the block or button?
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